Hello, Dear Adventurers!

Since releasing the last chapter a few weeks ago, our focus has been on fixing bugs, as well as improving the overall gameplay with balancing adjustments and new features.

There have been over 100 changes since version 0.962, here is a summary of the main ones:

[Content & Features]
– Added missing illustrations to the final scene when you finish the game!
– New setting: You can now choose which mouse button you use to look around.
– New setting: Brightness boost, useful on darker monitors.
– New setting: Instant display of the inventory, skipping the sliding animation (the animation is now deactivated by default).

[Balancing & Improving]
– We have reworked the maximum carrying weight. You can now carry much more.
– Sound effect added when using an invisible teleporter.
– Some 2D text plates now have different backgrounds to fit the ones in the 3D environment.
– Some items that were difficult to pick up, are now easier to pick up from the 3D environment.
– Various items have been adjusted.
– All food items now work the same way: no more progress bars or portions. Food can now all be stacked. Food items found previously, such as bread or cheese, will be converted into stackable items.
– Several fixes in the tutorial level.

– An issue that could occur when climbing ladders that could lead to the player being stuck was fixed!
– Various dialogue and item text fixes.
– Improved collisions in various places, especially in the Storage area.
– Occlusion fixes (walls/floors not being displayed correctly, with black tiles and walls instead).
– Some tiles on the Automap that did not display correctly have been fixed.
– Fixed the Temple’s hidden pages secret not working correctly.
– Fixed the displayed secrets count when changing level.
– Fixed some issues with Achievements.

…and many more!

Our priority is currently fixing bugs, however we are gradually moving more towards balancing, spread into 4 categories:
– Puzzle difficulty (changes could range from giving more hints to totally changing the logic of a puzzle, if required).
– AI of creatures and combat difficulty.
– Locations of items and creatures over all of the levels.
– RPG rules such as character progression, combat efficiency, etc.

Some features and content that will be added:
– Features related to the UI (better feedback, more information)
– A merchant will be available in the City of Barimbar.
– New spells, new items and more!

So stay tuned, and thanks again to the community for the valuable support, and a special thank you for all the feedback and help with finding bugs and other issues!


Dear Adventurers,

The last chapter is here! You can now play the game from start to finish with the complete story and all of the levels.

What’s next?

– We’ll take some time to collect feedback about the last chapter and update as necessary. Feel free to give us your thoughts on the Steam forum or by email.
– Our friend François is updating the end illustrations to reflect the changes we made in this last chapter, and we’ll update it as soon as possible.

Afterwards, we’ll focus on global balancing and making changes and additions to the whole game that we hope will improve the experience further.

We’d like to thank you all for your continued support. Thank you so much, it is very much appreciated, we love you guys!

Get the game here:


Dear Adventurers,

Thank you all for your amazing support and patience whilst awaiting the final chapter, Fortress, where you will come face-to-face with the antagonist, Leth. We look forward to releasing this chapter when it’s done (screenshot below).

We are really grateful to have such an awesome community that enjoys Dungeon Crawlers as much as we do! So thank you all so much again for the support and continued feedback throughout the year.

The Dungeon Kingdom team wishes you a very Merry Christmas and a Happy New Year!

Best Wishes!

Dear Dungeon Explorers,

It was requested by players, they are now available: I added the Steam Achievements to “Dungeon Kingdom: Sign of the Moon”.

The list of Achievements may change over time, I may add entries and may remove a few threshold-based ones. So be aware of this, as for saved games I will do my best to keep the game updates backward compatible with already unlocked achievements, but until the final release, some minor issues may occur.

About the current available Achievements, most of them will be automatically unlocked after opening your saved game as many game stats were already tracked and saved. However some of them were not planned initially and are totally new, so you may need to specifically do the right action ion the game to unlock them.

I also added a local recording of unlocked achievements, so if you play without the Steam client launched, they are stored and will be unlocked on Steam once you load your saved game with steam launched again.

I also added two requested settings:
– Extra Field Of View (FOV) control, with a limited range to avoid unexpected behavior.
– Head Bobbing effect control during displacement.

As usual, the update includes several fixes, check our discord server to get the details ( joins us here: [url=https://discord.gg/Q32zJ2c]https://discord.gg/Q32zJ2c[/url] ). There are general gameplay fixes (issue with spell explosion on heroes, etc.) and some specific related issues in the previous chapters (especially an issue in the Temple), but most of them are related to the newer chapter, The Old Foundations. There are also some adjustments related to balancing.

I am now focusing on releasing the last Chapter: The Fortress

My last words will be to all players that support us across several channels and the awesome dudes who took the time to deeply test the updates and report some issues or give us their feedback.

Have a happy playing.

Dear Adventurers,

I hope you are fine and healthy in these troubled times. The last “big” chapter before the final is now available. New secrets to discover, new creatures, items, and new puzzles!

Also note that a new secret can also be unlocked in a previous chapter, but you have to play the new one to see why 🙂

Beyond the new chapter, this version includes some bug fixes and was built with a newer version of the rendering engine. I also changed the way the scrolls are handled: now, after reading a scroll related to the Meltor’s Quest and the Book of Ages, it will disappear, as the content is marked read and added to the adventure book, and accessible from there. We are thinking about extending it to all books/scrolls. That way players won’t struggle anymore about filling the inventory with scrolls already read. Once read, you never need to keep the item (scroll, book…), it’s added to the adventure book forever, and it also works for the Meltor’s Quest.

Several adjustments were also applied. As requested several times by some players, you can wear a bit more weight. I am thinking about removing the weight penalty for dead heroes (or reducing it). Let me know on the forum what you think about it.

The next chapter is much shorter and will be the conclusion of Dungeon Kingdom: Sign of the Moon. Level design is already complete and it won’t take too long to be released, so Stay tuned!

Thanks again for all the positive emails and comments and kind words on the networks. Thank you so much for your support it is always so much appreciated.

Get the game here:


Have a happy exploration!

Ps: As usual, feedback about the new chapter are more than welcome, including the playtime. Thanks!

Hello dear adventurers!

Small update before the next chapter. This one includes:

– New feature: you can now bind your keyboard shortcuts in the settings menu of the game. This was requested several times by players and it’s now working.
– Several bug fixes.

The “Old Foundations” chapter is coming soon. We decided to make it a bit longer than initially planned and it’s on the way.

Have a nicer time exploring dungeons!

Hello Happy adventurers!

It has been a long wait, but the “Black Mage Quarter” chapter is finally here for everyone!
As usual, feel free to send us feedback and any issues encountered!

We are very sorry for the delay, we totally missed our last schedule. However, there is good news: we are now ready for the return of more regular game updates and posts. We are getting very close to full content, the two last chapters level design and artworks are now done and we are finishing the gameplay integration.

We hope you will enjoy the Black Mage Quarter guys, time to take that portal 🙂

Check here:  https://store.steampowered.com/app/329040/Dungeon_Kingdom_Sign_of_the_Moon/

Hello happy adventurers!

A little update on our schedule: we are planning to release the three last chapters progressively during the next months. Then, during one or two more months we will work on a global balancing and improving ergonomy and feedbacks and then we’ll exit the early access (we expect it to happen during this winter).

Warm Hearts dear Adventurers!

We are back for a new game update with a new chapter: “Storage”.

We have fixed lot of issues and tweaked a lot of areas, although there is still a lot to update. We have also changed the end of the game a bit, including the content of the remaining chapters. The next chapter (required to leave “Storage” in the final version) is almost complete and will be uploaded in a few weeks: we have to reflect a few changes regarding the story and the modifications we decided for the end of the game.

Until then, enjoy the new update! And, as usual, feel free to report any issues. More updates are coming shortly (including improvements to the AI system), so stay tuned, and have a great time exploring!

Hello everyone,

It has been a while since the last big update. We have been very busy working on the next two chapters. It’s difficult to publish them separately as they are totally linked together to progress further in the game. We still have a bit of work before we publish them, but their release is not far from now. “Storage” and the “Black Mage Quarter” are the biggest chapters of the whole game. After those two ones, we’ll be close to a complete game release.

Here are a few screenies (trying to now spoil too much) :

“The Storage” Chapter

“The Storage” Chapter