Factsheet

Developer:
Dungeon Kingdom
Based in Mezidon, France

Founding date:
September 1, 2010

Website:
dungeon-kingdom.com

Press / Business contact:
contact@hydro-games.com

Social:
Twitter
Facebook
Skype

Releases:

Phone:
COMPANY_PHONE

Description

Dungeon Kingdom: Sign of the Moon is a modern real-time dungeon crawling RPG. Immerse yourself in a fantastic adventure in the lands of Pohe Fakesys and investigate the cause of the returning chaos and darkness. At the dawn of the Fourth Age... You, a poor young man struggling to make ends meet, have been summoned by a strange man claiming to be a member of the prestigious Mages’ Guild, to join him on a great quest. In the hope for a better future, you accept his request, for who could refuse to follow such a seemingly eminent member of the Mages’ Guild? A feeling in the back of your mind tells you that this is related to the strange symbol of a moon on you hand... Your quest will require you to explore the Dungeon Kingdom world, to uncover hidden treasures, solve puzzles and battle dangerous creatures in many areas, from dark dungeons to snowy mountains.

History

Projects


Videos

Early Access Trailer YouTube


Images

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There are far more images available for Dungeon Kingdom, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


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Awards & Recognition


    Selected Articles

    • "Featuring modern graphics with a powerful dynamic lighting and shadows system, achievements, a deep story, indoor and outdoor environments and an interesting physics engine. This is one game that not just Eye of the beholder fans need but everyone else that likes games of this genre!"
      - IndieRetroNews, Indie Retro News
    • "Dungeon Kingdom: Sign of the Moon and it’s looking capital-A awesome."
      - Julian Aidan, HardcoreGamer
    • "Dungeon Kingdom s’annonce comme un digne successeur du dungeon crawler à l’ancienne, mais avec des atouts permis par la technologie actuelle. Ainsi, les éclairages sont dynamiques (ce qui est plutôt important dès lors que l’action se déroule dans des recoins obscurs seulement éclairés à la torche) et le moteur physique est géré par PhysX une référence dans le domaine."
      - Frederc L, Kulturegeek
    • "La gestion de la physique plus poussée, permettant des pièges et des énigmes encore plus vicieux que d'habitude, permet déjà de se démarquer. Ajoutez à cela de nombreux décors, un bestiaire varié et surtout une narration bien plus poussée que ce que proposait Grimrock."
      - Batman, Rpg France

    Team & Repeating Collaborator

    Duval Frederic "Kanda"
    Director, Lead Engineer, Level Design Lead, Narrative Design, Graphics Engineer, Integration

    François von orelli
    2D Art Lead

    Julien Noël "Panda"
    3D Art Lead, 2D Art

    Alasdair Pavlitski
    Composer, Audio Engineer, Translation, Marketing

    Morten Barfod Søegaard
    Audio Engineer

    Dennis kostroman
    User Interface Engineer, 2D Art


    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks