Hello everyone,

It’s time for an update on Dungeon Kingdom: Sign of the Moon’s progress.
We have been adjusting a lot of the features in the game:

– First of all, we adjusted and in some cases simplified the core rules system to make character evolution clearer for players. All parts have been tweaked, such as character evolution, experience gain, damage, etc.

-Priest spell casting has changed: Now priests do not need Mana to cast a spell. Priest get their power from their devotion to Adwij. You can cast any spell if the hero has the right level to do it. Then, a cool down appears before you can cast that spell again.

-We now allow players to look around on the automap, it’s no longer locked in place.

-Health Points are now Body Points, and Mana is now Spirit/Mind Points. While Body Points don’t really change the game, the notion of Spirit Points allows for some new mechanics such as a new kind of attack: the Psionic Attack. Any character with no Spirit Points will lose the ability to perform actions, including physical ones, as their brain is in a paralyzed-like state.

-New spells and new items have been added.

-Better visual feedback when you get hurt, gain new levels etc. We’ve also added the gauges when you’re sleeping.

-The game is now paused when reading a book/scroll.

-You can now switch around the character’s positions. Front characters can now become back characters and vice versa, at any time.

-Added the ability to use items to cast spells, such as scrolls and staffs.

-Some other new features were added, but we’ll let you discover them whilst playing, so as to not spoil too much as it could ruin the surprise!

The next update will contain all the features mentioned above, but we’ll take some more time to test them all.

On the Level design side, we keep adding new levels, and we care about creating a lot of content for all the areas and not simply always reusing the same graphical elements. This is of course time consuming and we want to thank you all for your patience. We don’t want sacrifice any content by rushing to push out levels that we are not satisfied with. This is why we have decided to schedule the full release for after the summer. Holidays are coming quickly, and instead doing the final release when many of our players are away, we’ll wait until after the summer and take that time to polish the game.

Stay tuned for the next game update, we’ll push it on to Steam soon!

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Hello Adventurers!

It’s been a while since the previous update about Dungeon Kingdom: Sign of the Moon, so here are a couple of screenshots to keep you going before the next update.

These were taken from some of the later levels in the game. A few of you may also notice the long ranged weapon and item stacking features. Also, the game will now include a secret “VR” mode for testing purposes.

The next public update will arrive soon, with long ranged weapons, item stacking and more settings, especially graphics settings and some fixes.

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Hello everyone!

Greetings brave dungeon explorers!

During the last few weeks, we have been sending out the Early Access build of Dungeon Kingdom: Sign of the Moon to some of our Indiegogo backers! The feedback has been great and the players have done a great job in testing the game.
Thanks to you, we are now preparing for the release on Steam! The next announcement will be about the availability of DK to the public, on Steam store and on this site! Stay tuned!

Until then, have look at this new screenshot featuring the new UI!

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Warm Tears Adventurers!

We are very excited to announce that Dungeon Kingdom will be released on september 25th, for our backers, and available to anyone on Steam Early Access a few weeks later. Since our last post, we have been working very hard to make this happen and we thank you for your support during its development. More from us soon, see you on the 25th!

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Hello dear adventurers,
We don’t want to spoil to much, but we can’t resist to show a few screenshots from the early capture featuring the graphics upgrade of the Temple.
We hope you will like them 🙂

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Hello everyone !

We pushed away the release of the Early Access. The game EA was almost ready, and we improved the graphics and even added more content to the two first chapters. So what happened ? We are using a lipsync technology for some of our dialogs, including for the intro. This is something we like very much, and we want it in the early acces version of the game. We migrated the engine to Unity 5 to improve the rendering, however the third party publisher of the Lipsync technology is very late to provide the updated version of their plugin. That’s as simple as that. We are a bit disapointed to delay the EA again, but we don’t want to sacrify any feature, even for the early access. Until then, let’s see how this EA looks now:

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Note that the Dungeon and Temple graphics are also being improved greatly !

Warm tears adventurers !